Cognitive Augmented Reality Lab (CARLab)

Cognitive Augmented Reality Lab (CARLab)

Cognitive Augmented Reality Lab (CARLab) was established in 2015 in Faculty of Multimedia at Tabriz Islamic Art University. The primary goal of this lab is to study computer games, serious games, game AI, augmented reality and AI Arts. Dr. Sekhavat is the head of this lab who collaborates with several researchers around the world including Canada, Italy and Malta .

آزمایشگاه واقعیت افزوده شناختی با هدف تحقیق و توسعه برنامه های کاربردی در زمینه بازیهای رایانه ای، تعامل انسان و رایانه، هوش مصنوعی در بازی و واقعیت افزوده در اسفند ۹۳ در دانشگاه هنر اسلامی تبریز تشکیل شده است. این آزمایشگاه آماده همکاری با کلیه محققان کشور در زمینه حوزه مورد مطالعه در این آزمایشگاه است. 

Augmented Reality

All Researchers around the welcome to collaborate with Cognitive Augmented Reality Lab. If you have an idea in computer games, serious games, game AI, and new aspects in Human Computer Interaction, please do not hesitate to contact Dr. Yoones Sekhavat (

Published books - کتابهای چاپ شده

  • یونس سخاوت، طراحی تعامل انسان و رایانه، ارتباط متقابل انسان و رایانه، انتشارات دانشگاه هنر اسلامی تبریز، ۱۳۹۶
  • یونس سخاوت، لذت طراحی بازی های رایانه ای، انتشارات دانشگاه هنر، تهران، ۱۳۹۹
  • جولین توگلیوس، بازی هوشمندانه: رهیافتی بر بازی، هوشمندی و هوش مصنوعی، ترجمه یونس سخاوت، صمد روحی و کاظم پورالوار، انتشارات دانشگاه هنر اسلامی تبریز، تبریز، ۱۳۹۹
  • Yoones Sekhavat, The Joy of Computer Games Design, University of Art, 2020
  • Yoones Sekhavat, Human Computer Interaction Design, Tabriz Islamic Art University, 2017
  • Best serious game for KeepStep in GALA 2020 Serious Games Competition in the Academic Section, Laval, France, 2020, (Zahra Amiri, Yoones Sekhavat, Sakineh Goljarian)
  • Winner of the Serious Game Prize, SeGap 2019 for TizRun, Tehran, Iran, 2019 (Milad Jafari, Hesam Sakian, Seyed Vahid Mostafavi, Ruhollah Javanali badr, Yoones Sekhavat) 
  • Nimad Award for Kashkak game in the Serious Game Prize, SeGap 2018, Tehran, Iran, 2018 (Hossein Zarei, Yoones Sekhavat)
  • Second Palce in the Serious Game Prize, SeGap 2017 for Rehab-Map, Tehran, Iran, 2017 (Mohammad Sadegh Namani, Yoones Sekhavat) 

Beyond Augmented Reality...

Serious Games

A serious game or is a game designed for a primary purpose other than pure entertainment. Computer games that are used for education, rehabilitation, scientific exploration, health care, improving cognitive skills and many other purposes are in this category

Human-Computer Interaction

The design and use of innovative technologies with the focus on the interaction between users and computers in novel ways. This field is at the intersection of computer science, behavioural sciences, design, media studies, and several other fields.

Game AI

Measuring intelligence in games, the connections between games and intelligence to offer a new vision of future games and game design and creating smarter games that make us smarter in turn.


  • Publications

    • Sekhavat, Y. A., Roohi, S., Mohammadi, H. S., & Yannakakis, G. N. (2020). Play with One's Feelings: A Study on Emotion Awareness for Player Experience. IEEE Transactions on Games .
    •  Sekhavat, Y. A., Sisi, M. J., & Roohi, S. (2020). Affective interaction: Using emotions as a user interface in games. Multimedia Tools and Applications, 1-29.
    • Sekhavat, Y. A. (2020). Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement. Entertainment Computing, 100360.
    • Sekhavat, Y. A., & Namani, M. S. (2018). Projection-based AR: Effective visual feedback in gait rehabilitation. IEEE Transactions on Human-Machine Systems48(6), 626-636.


We study, design, develop based on user experience

  • Kashkak Game

    ,Kashkak Rehabilitation Game: A serious game for knee Rehabilitation, Winner of Nimad Award in Second Serious Games Festival in 2018,SeGap18,Tehran, Iran


    Rehabmap is serious game for foot rehabilitation based on video mapping. This serious game has won the second place award in First National Serious Game (SeGap 2017) in Tehran.


    Dashboard is serious game to improve driving behavior in real life. In this mobile game people compete to drive better. This game has been among finalists of Segap18 in Tehran

    Sketching Challenge

    This application is social network that makes it possible for users to participate in a sketching challenge. This application is designed in 2018, Tabriz.


    TrafficSim is a driving simulator to teach traffic rules. This simulator and serious game is has won the Third place in Second Digital Arts Festival in Tabriz, 2018, Iran


    HandRehab is rehabilitation game including four mini games developed in Cognitive Augmented Reality lab (carlab) in Tabriz Islamic Art University, 2018, Iran.


    This award wininnig game in SeaGap2019 helps to learn solfage in a gaming scenario. Designed by Nazanin Farshbaf, Samad roohi, Dr. Sekhavat and Dr. Azadefar


    The best game of the year in Segap 2019. A gamified environment for bycicle training design in carlab, Tabriz Islamic Art University


    A Rehabilitation Game for MS patients. This Game is designed and developped in CARlab in Tabriz Islamic Art University by Zahra Amiri, Dr. Sekhavat and Dr. goljarian

    Dance To Painting

    This is a project to map movements in dance to a paiting using motion capture device. Performed at carlab by Fatemeh Dastouri and Dr. Yoones Sekhavat


    Music Visualization

    This project is about visualizing the Azeri songsby mapping to motion graphics. Performed in carlab by Shaqayegh deldadeh, Dr. Sekhavat and Dr. Azadehfar


    Path Finding

    This Project is about finding your path using audio cues. Performed at Tabriz Islamic Art University by S. Poudratchi, Yoones Sekhavat and M. Azadehfar


CARLab Team Members

  • Dr. Yoones Sekhavat

    Dr. Yoones A. Sekhavat is an Assistant Professor in Faculty of Multimedia in Tabriz University of Arts. He holds a PhD in Computer Science from the Memorial University of Newfoundland, Canada. He also holds a post-doc from University of Alberta in Canada. His research has been published in IEEE Transactions on Knowledge and Data Engineering, IET Information Security, and Information Management and Computer Security journals as well as VLDB, ER, and ICSC Conferences. He is the head of the Cognitive augmented reality lab (

    Prof. Jeffrey Parsons

    Prof. Jeffrey Parsons is the university research professor and the professor of information systems in the Faculty of Business Administration, Memorial University of Newfoundland. His research has been published broadly, including journals such as Nature, Communications of the ACM, the ACM Transactions on Database Systems, the IEEE Transactions on Software Engineering, and MIS Quarterly. He has also served as program cochair for a number of conferences, including AMCIS, WITS, and the ER conference. He holds PhD degree in information systems from the University of British Columbia


Current Students

Previous Students

Get in Touch


Faculty of Multimedia, Tabriz Islamic Art University, Hakim Nezami sq, Azadi Blvd, Tabriz, IRAN.


+98 411 3529 7590