Cognitive Augmented Reality Lab was established in 2015 in Faculty of Multimedia at Tabriz Islamic Art University. The primary goal of this lab is to study mobile applications based on Augmented Reality (AR). Dr. Sekhavat is the head of this lab who collaborates with Prof. Jeffrey Parsons from Memorial University of Newfoundland in Canada.
آزمایشگاه واقعیت افزوده شناختی با هدف تحقیق و توسعه برنامه های کاربردی هوشمند مبتنی بر واقعیت افزوده برای تلفنهای همراه در اسفند ۹۳ در دانشگاه هنر اسلامی تبریز تشکیل شده است. تحقیقات در زمینه تکنولوژی های پیشرفته نرم افزاری برای ابزارهای هوشمند، توسعه و ساخت برنامه های کاربردی تلفنهای همراه با تاکید بر محتوای فرهنگی و نیز تلاش در جهت تجاری سازی ایده ها از جمله اهداف این آزمایشگاه می باشد .
Augmented reality (AR) is defined as a technology that allows the superimposition of syntactic computer-generated multimedia on real data. Such syntactic data seems to co-exists with the real world that provides additional knowledge about the environment. The emergence of Smartphones that brings together all necessary technologies to sense the environment (e.g., GPS and compass) and technologies to render multimedia (such as 3D graphics, video, images and text) has resulted in introducing AR to the mass tourism market. Augmented reality has introduced new ways of interacting with digital contents, where real-world interaction and computer-controlled contents are mixed seamlessly. This introduces a new class of games, in which the physical environment becomes an integral part of the game. AR games make it possible to create a new game environment, where virtual objects are overlaid on the real-world
یونس سخاوت، طراحی تعامل انسان و رایانه، ارتباط متقابل انسان و رایانه، انتشارات دانشگاه هنر اسلامی تبریز، ۱۳۹۶
برای دریافت کتاب با شماره ۰۴۱۳۵۲۹۷۵۱۲ آقای حیدرنژاد تماس بگیرین
Yoones A. Sekhavat, Human Computer Interaction Design, Tabriz Islamic Art University, 2017
We develop augmented Reality games using marker based tracking. In these games, a player can interact with game characters that appear on the real world scene
We work on Augmented reality exposure therapy applications, in which a patient is placed in a virtual world, where she experiences the situation of the various phobias such as different of social phobias.
We develop serious games that motivates patients with movement disabilities to perform particular moves designed based particular patterns designed by therapists
. Yoones A. Sekhavat, Privacy Preserving Cloth Try-On Using Mobile Augmented Reality, IEEE Transactions on Multimedia, 19(5):1041-1049, 2017 (ISI) .
. Yoones A. Sekhavat, Behavior Trees for Computer Games, International Journal on Artificial Intelligence Tools, 2017 (ISI) (to appear)
. Yoones A. Sekhavat, Jeffrey Parsons, SEDEX: Scalable Entity Preserving Data Exchange, IEEE Transactions on Knowledge and Data Engineering, 2016, 28(7), 1878-1890 (ISI)
. Yoones A. Sekhavat, KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. International Journal of Computer Games Technology, 2016 (Scopus)
. Yoones A. Sekhavat, Nowcasting Mobile Games Ranking Using Web Search Query Data. International Journal of Computer Games Technology, 2016 (Scopus)
,Kashkak Rehabilitation Game: A serious game for knee Rehabilitation, Winner of Nimad Award in Second Serious Games Festival in 2018,SeGap18,Tehran, Iran
Rehabmap is serious game for foot rehabilitation based on video mapping. This serious game has won the second place award in First National Serious Game (SeGap 2017) in Tehran.
Dashboard is serious game to improve driving behavior in real life. In this mobile game people compete to drive better. This game has been among finalists of Segap18 in Tehran
This application is social network that makes it possible for users to participate in a sketching challenge. This application is designed in 2018, Tabriz.
TrafficSim is a driving simulator to teach traffic rules. This simulator and serious game is has won the Third place in Second Digital Arts Festival in Tabriz, 2018, Iran
HandRehab is rehabilitation game including four mini games developed in Cognitive Augmented Reality lab (carlab) in Tabriz Islamic Art University, 2018, Iran.
This award wininnig game in SeaGap2019 helps to learn solfage in a gaming scenario. Designed by Nazanin Farshbaf, Samad roohi, Dr. Sekhavat and Dr. Azadefar
The best game of the year in Segap 2019. A gamified environment for bycicle training design in carlab, Tabriz Islamic Art University
A Rehabilitation Game for MS patients. This Game is designed and developped in CARlab in Tabriz Islamic Art University by Zahra Amiri, Dr. Sekhavat and Dr. goljarian
Dr. Yoones A. Sekhavat is an Assistant Professor in Faculty of Multimedia in Tabriz University of Arts. He holds a PhD in Computer Science from the Memorial University of Newfoundland, Canada. He also holds a post-doc from University of Alberta in Canada. His research has been published in IEEE Transactions on Knowledge and Data Engineering, IET Information Security, and Information Management and Computer Security journals as well as VLDB, ER, and ICSC Conferences. He is the head of the Cognitive augmented reality lab (www.CARLab.ir)
Prof. Jeffrey Parsons is the university research professor and the professor of information systems in the Faculty of Business Administration, Memorial University of Newfoundland. His research has been published broadly, including journals such as Nature, Communications of the ACM, the ACM Transactions on Database Systems, the IEEE Transactions on Software Engineering, and MIS Quarterly. He has also served as program cochair for a number of conferences, including AMCIS, WITS, and the ER conference. He holds PhD degree in information systems from the University of British Columbia
Mr. Movahedi is a PhD candidate of Cognitive neuroscience in University of Tabriz. He collaborates with Tabriz Islamic University of Art.
Faculty of Multimedia, Tabriz Islamic Art University, Hakim Nezami sq, Azadi Blvd, Tabriz, IRAN.
+98 411 3529 7590